When you want to move your body, your brain sends out an electric signal that is received by your muscles, which then contract, thus producing motion. This electric signal travels to the muscles via the body's nerves, generating a slight voltage of electricity on the surface of the skin. This is known as a bioelectric signal, and Robot Suit HAL detects them using the sensors placed around the wearer's body. Depending on the voltage running the surface of the skin, the computer inside Robot Suit HAL analyzes the signal and sets the appropriate motors in motion.
This unique method of operation means that a person can control Robot Suit HAL by his or her own will, even if he or she is unable to actually move. And as the suit detects the signal sent from the brain even before it gets to the muscle, it can move an instant before the muscle does.
a) They chose to name it Robot Suit HAL (as in HAL, from 2001: A Space Odyssey).
b) They chose to name their company Cyberdyne, Inc. (as in Cyberdyne from the Terminator movies.)
So I'm going to need a little more evidence before I'm convinced this isn't a joke.
Much of what we define today as "weird" looks to be weird simply because the context that surrounded its creation is no longer in place. As famously said, "The past is another country," and we all know that stuff that happens in other countries is quite often weird.
Once upon a time--in 1961--the staged documentary featured here seemed like the most sober-sided, commonsense bit of educational material. But now--
Nick sent us a bunch of youtube links about the art of circuit bending. He writes:
there is a hobby that nobody talks about called circuit bending. It's great fun, I've done it a few times and I've got a few friends that are really into it. Circuit bending is the act of cracking open a musical toy,radio, tape machine, cd player, walkie-talkie etc. and hapazardly/randomly poking around the ciruit board with a couple of wires to get unique sounds out of whatever you're "bending". You then solder the wire at the points you want and voila, you have a brand new musical insrument. Some people get really crazy with it and add new parts like light sensors, switches, buttons etc. and get some really wild effects.
This reminds me of a dream I've had for years. I want to hack into one of those Big Mouth Billy Bass animatronic toys and make it sing "Let the Eagle Soar" by John Ashcroft. It would be the ultimate piece of kitsch. I guess that makes me a would-be circuit bender. But I don't have the skills to make it happen. Also, I doubt my wife would allow me to keep it in the house.
4”x5” camera made from Aluminium, Titanium, Brass, Silver, Gem Stones and a 150 year old skull of a 13 year old girl. Light and time enters at the third eye, exposing the film in the middle of the skull.
During the 1960s NASA sponsored research into the effect of sonic booms on human subjects. This was in response to growing concern about "the nature of the boom phenomena" as supersonic aircraft were flying with increasing frequency. Shown in the picture is one subject (unidentified) about to be locked inside the "Sonic Boom Simulation Chamber."
I like the juxtaposition of the prim-and-proper woman and the massive audio system. Unfortunately there aren't any pictures of what she looked like after being repeatedly blasted with simulated sonic booms.
The image comes from NASA Contractor Report CR-1192, "Relative Annoyance and Loudness Judgments of Various Simulated Sonic Boom Waveforms."
I just read this breezy yet well-researched pop-sci book to write it up for THE BARNES & NOBLE REVIEW, and my essay will appear there soon. But for now, I can heartily recommend it to WU readers interested in the many unexplained weirdnesses lurking beneath the tidy coverlets of science.
Paul Di Filippo
Paul has been paid to put weird ideas into fictional form for over thirty years, in his career as a noted science fiction writer. He has recently begun blogging on many curious topics with three fellow writers at The Inferior 4+1.