Category:
Games

The Clairol Beauty Game



This is a game which promotes learning about perms and hair styling.


Source.

Posted By: Paul - Sun Feb 28, 2021 - Comments (1)
Category: Beauty, Ugliness and Other Aesthetic Issues, Games, Stereotypes and Cliches, 1960s, Hair and Hairstyling

Shaver’s Golf

Shaver's golf = a game to find out the smallest number of strokes with which you can shave your face.

Minneapolis Star - Aug 6, 1939



A useful aid for this game would be the "stroke-counting razor" invented by engineers at Gillette a few years ago. Using this tool, Gillette determined that the average man takes about 170 strokes to shave his face. So, in the game of shaver's golf, I guess that 170 would be considered par.

Posted By: Alex - Tue Jan 12, 2021 - Comments (4)
Category: Games, Sports, Golf, Hair and Hairstyling

Mary & Gretel

Motto: existence is short and capricious, leavened only by booze.

Posted By: Paul - Wed Dec 16, 2020 - Comments (1)
Category: Animals, Games, Fantasy, Stop-motion Animation, 1910s, Alcohol

Landslide—the electoral college board game

Kenneth J. Gross and Sebron Koster were granted a patent in 1960 for Landslide, an electoral college board game. Players moved their pieces around the board trying to gain enough electoral college votes to start a 'landslide'. If you want to play it, the rules are below.

As far as I can tell, their game was never sold in stores. However, there have been two other board games called Landslide that did make it to market (in 1971 and 2004). Both involved acquiring electoral college votes but were otherwise different than the 1960 version.



How to play Landslide

At the start of the play of a game each player selects his political party and takes his marker and tokens to match. Each player or candidate rolls the die and the candidate who rolls high die opens the play. He is succeeded in turn by each candidate in a clockwise direction. All candidates begin their campaign from the central segment, viz. Washington, D.C.

The number appearing on the die indicates the number of segments (States) which the candidate may move his marker and the number of electoral votes he wins in the State attained. He places his marker on that State and beside it his tokens corresponding to the number of votes thereby won in that State.

On each turn a candidate may move in any direction he chooses. The choice of routes allowed to candidates enables them to exert an influence on the development of their campaigns. In passing through a junction of three States he may traverse only two of the States in the course of any one move. He may not reverse his direction of movement in the course of one move. A candidate may not land on nor pass through a State occupied by another candidate's marker. If the movement of a candidate is blocked by the markers of other candidates in such a manner that he cannot move his marker to the full extent of his throw of the die, then he loses that turn. A candidate must move if possible.

A candidate must return to Washington, D.C. at any time that his throw of the die could place him there, providing that Washington, D.C. is unoccupied.

The number of electoral votes of a State won by a candidate is indicated by his tokens placed alongside that State. The entire electoral vote of a State is won by the first candidate to obtain a majority of the electoral votes of that State. When a State is won by a candidate he removes the card of that State and all the electoral vote tokens on that State are returned to their respective candidates.

States that have not been won are indicated by the presence of the State cards still beside them. Any candidate may land on a State that has been won by another candidate irrespective of the presence or absence of electoral votes remaining unacquired.

Whenever a candidate lands on Washington, D.C., he has the right to call a “caucus' if he so desires. When a caucus is declared all candidates count, the electoral votes of the States they have won completely, as indicated by the State cards in their possession. The outstanding electoral votes relating to States not yet won are also counted. Should the candidate with the least number of electoral votes be unable to win the election even by winning all the electoral votes of the States which are not yet won completely then he is eliminated as a presidential candidate. Only one candidate may be eliminated on each caucus.

If on the calling of a caucus, the tally of electoral votes indicates that every candidate still has a chance to win the election assuming his acquisition of all outstanding electoral votes, then the candidate calling the caucus loses all his electoral votes on States not won completely; that is he removes all his electoral vote tokens from the board.

The electoral vote tokens of the eliminated presidential candidate on the States not completely won are removed from the board. The electoral votes of the States completely won by the eliminated candidate are divided among the remaining candidates according to the geographical distribution set out in the table above. In other words the candidate with the most electoral votes from the Eastern States, takes all the Eastern States from the eliminated candidate and similarly for the other geographical groups of States.

The presidential election is won by the first candidate who captures 266 or more electoral votes.

Posted By: Alex - Sun Nov 01, 2020 - Comments (1)
Category: Games, Politics, Patents, 1960s

Strange Chess Sets

I have a classic SIMPSONS chess set. Perhaps one of these other models might appeal to you.

Cats vs. Dogs



Source.

Architectural



Source.

Baseball



Source.

Napoleon at Waterloo



Posted By: Paul - Sun Aug 02, 2020 - Comments (4)
Category: Excess, Overkill, Hyperbole and Too Much Is Not Enough, Games, Ineptness, Crudity, Talentlessness, Kitsch, and Bad Art

Squatter, the Sheep-Raising Game



Entry at games database, with pix.

Wikipedia page.

"Some board games turn up the tension so high you practically sweat through your clothes. Squatter, an Australian import which brings home the high-stakes world of sheep-herding, is probably not one of them."

Posted By: Paul - Tue Jul 07, 2020 - Comments (0)
Category: Animals, Farming, Games, Australia

The War in Cuba Board Game





Official entry.

Posted By: Paul - Mon Jun 22, 2020 - Comments (4)
Category: Games, War, Nineteenth Century

Game Skirts

Source: Life - Oct 19, 1953





Posted By: Alex - Thu Jun 04, 2020 - Comments (8)
Category: Fashion, Games, 1950s

Get Off The Earth

Created by Samuel Loyd in the 1890s, 'Get off the Earth' became a bestselling puzzle, selling over 10 million copies.

There are initially 13 characters, but when the disc moves one of them disappears. How is this possible?

Source: murderous maths



William Poundstone, in Believer magazine, writes:

Thousands of explanations for “Get Off the Earth” were submitted to Loyd’s puzzle column. Some writers carefully numbered the figures and singled out a specific man as the one who vanishes. A few offered implausibly precise destinations for the missing man. (St. Petersburg, Russia, according to one contestant who looked very closely at the printed globe.) One entry was in verse, several took swipes at Chinese immigration, and one writer felt that the puzzle had something to do with his conviction that all Chinese men look alike. The winning entries were published in Loyd’s January 3, 1897, Brooklyn Daily Eagle column. They were accompanied by Loyd’s own explanation, a peevish, long-winded rant that withholds as much as it reveals.

Posted By: Alex - Sat Feb 22, 2020 - Comments (2)
Category: Games, Nineteenth Century

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